Q. Why the extra copy of same scene ***.scn.?
A. Because in iStripper you need at least two scenes ticked 
in order for a simple right click on the scene to initiate a new 
wheel spin.

European Roulette continues the ET gaming scenes series.

This is my first attempt at a roulette wheel.
Of course its not how a real table works (ball should be spinning outside the numbers)
however it is fair & random as iStripper's random selection of open directories can be.
I did not put a floating chips table under the model 
because peeps may feel too tempted to click on it..;-)>
and that would have killed the fullscreen spin process.

Feel free to tweek this to refine iStripper EuroRoulette some more.
needs: waggle to the conclusion of ball rolls with easing or some other animation. 

Here are some thoughts on further adaptation:

In random texture selection, I've noticed that if a shader is applied to a texture
the same texture will be selected if an identical open path &  shader is applied elsewhere in the .scn

I hope that makes sense. It means an outcome could be announced elsewhere in the scene than just at the ball number texture. For instance a RED or BLACK flashing sign . It would need clever delay & differential masking with opacity animations at the two separate loc: x, y's  for those sibling textures, however sure, its possible to have spin outcome oriented announcements. ~ET

