logo: ../Data/small_logo_istripper.png
splash: ../Data/logo_istripper.png
minVersion: 1.2.0.80

clip {
id: Girl01
allow: table, fronttable
deny: behindtable
}

clip {
id: Girl02
allow: table, fronttable
deny: behindtable
}

framebuffer {
id: Girl01B
source: Girl01
shader: blur_more.fsh
}

framebuffer {
id: Girl02B
source: Girl02
shader: blur_more.fsh
}

//////////////////////////////////////////////////////////////

texture {
id: Background
source: Background.png
}

texture {
id: mask
source: mask.png
}


//////////////////////////////////////////////////////////////

camera {
type: 3D
angle: 44
pos: 0, -900, 1400
target: 0, -900, 0

animate: 30, PingPong, InOutSine, pos, 0, 0, -200

//////////////////////////////////////////////////////////////
		
sprite {
pos: 0, 60, -550
hotspot: 0.5, 1.0
source: Background
material: false
blend: true

clipSprite {
pos: 50, -740, 0
rot: 90, 0, 180
scale: 1, 0.5
source: Girl02B
sittingHeight: 750
material: true
color: 0, 0, 0
opacity: 0.5
}

clipSprite {
pos: 50, -740, 0
rot: 0, 180, 0
source: Girl02
sittingHeight: 750
material: true
}

clipNameSprite {
scale: 1.3, 1.3
pos: 800, -650, 1
hotspot: 0.5, 1
source: Girl02
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: mask
material: false
blend: true

clipSprite {
pos: -200, -310, 0
rot: 83, 0, 180
scale: 1, 0.5
source: Girl01B
sittingHeight: 920
material: true
color: 0, 0, 0
opacity: 0.5
}

clipSprite {
pos: -200, -310, 0
rot: 0, 180, 0
source: Girl01
sittingHeight: 920
material: true
}

clipNameSprite {
scale: 1.3, 1.3
pos: 900, -300, 1
hotspot: 0.5, 1
source: Girl01
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: Vignette
scale: 1, 1.1
opacity: 0.8
material: false
blend: true
}

//////////////////////////////////////////////////////////////

light {
pos: 0, -850, 100
ambient: 1, 1, 1
}

}
//////////////////////////////////////////////////////////////

