logo: ../Data/small_logo_istripper.png
splash: ../Data/logo_istripper.png
minVersion: 1.2.0.80

clip {
id: Girl01
deny: behindtable, table, fronttable, glass, top
}

texture {
id: Background
source: Background.png
}

texture {
id: Vignette
source: Vignette.png
}

texture {
id: color
source: color.png
}

texture {
id: mask
source: mask.png
}

texture {
id: curtain
source: curtain.png
}

framebuffer {
id: Girl01B
source: Girl01
shader: blur_more.fsh
}

camera {
type: 3D
angle: 42
pos: 130, -850, 1150
target: 130, -850, 0

animate: 15, PingPong, InOutSine, pos, 0, 0, 0


sprite {
pos: 0, -130, -553
hotspot: 0.5, 1.0
source: Background
material: true
blend: false

clipSprite {
pos: -740, -145, 0
rot: 88, 0, 0
scale: 1, 0.7
source: Girl01B
standingHeight: 1020
sittingHeight: 700
material: true
color: 0, 0, 0
opacity: 0.25
}

clipSprite {
pos: -740, -150, 0
rot: 0, 0, 0
scale: 0.97, 1
source: Girl01
standingHeight: 1020
sittingHeight: 700
material: true
color: 0.8, 0.8, 0.8
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: color
material: true
blend: true
opacity: 0.15
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: mask
material: true
blend: true
}

clipSprite {
pos: 600, -95, 0
rot: 91, 0, 180
scale: 1, 0.7
source: Girl01B
standingHeight: 1080
sittingHeight: 700
material: true
color: 0, 0, 0
opacity: 0.25
}

clipSprite {
pos: 600, -100, 0
rot: 0, 180, 0
source: Girl01
standingHeight: 1080
sittingHeight: 700
material: true
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: curtain
material: true
blend: true

clipNameSprite {
scale: 1.2, 1.2
pos: 100, -50, 1
hotspot: 0.5, 1
source: Girl01
color: 0, 0, 0
}

sprite {
pos: 130, 0, 0
hotspot: 0.5, 1.0
source: Vignette
scale: 0.85, 0.9
opacity: 0.8
material: false
blend: true
}

light {
pos: 0, -850, 100
ambient: 1, 1, 1
}

}

