//////////////////////////////////////////////////////////////

// Filter: table, behindtable, fronttable, pole, inout, cage, top, accessories

clip {
id: Girl01
deny: behindtable, cage, top, glass
}

//////////////////////////////////////////////////////////////

texture {
id: Background
source: Background.png
}

texture {
id: Couch
source: Couch.png
}

texture {
id: Vignette
source: Vignette.png
}

texture {
id: Vignette2
source: Vignette2.png
}

//////////////////////////////////////////////////////////////

camera {
type: 3D
angle: 45
pos: 0, -775, 1400
target: 0, -775, 0



//////////////////////////////////////////////////////////////
		
sprite {
pos: 0, 60, -550
hotspot: 0.5, 1.0
source: Background
material: false
blend: true
}


sprite {
pos: 0, 60, -550
hotspot: 0.5, 1.0
ambient: 0.0, 0.0, 0.0
source: Background
material: true
blend: false
}

clipSprite {
pos: 0, -265, 0
rot: 180, 180, 0
source: Girl01
standingHeight: 900
sittingHeight: 500
resolution: 1
material: true
}

sprite {
pos: 0, 60, -550
hotspot: 0.5, 1.0
ambient: 0.0, 0.0, 0.0
source: Background
opacity: 0.8
material: true
blend: true
}

clipSprite {
pos: 0, -270, 0
rot: 84, 0, 180
scale: 1, 0.5
source: Girl01
standingHeight: 900
sittingHeight: 500
resolution: 1
material: true
color: 0, 0, 0
opacity: 0.5
}

clipSprite {
pos: 0, -270, 0
rot: 0, 180, 0
source: Girl01
standingHeight: 900
sittingHeight: 500
resolution: 1
material: true
}


sprite {
pos: 0, -90, 0
hotspot: 0.5, 1.0
source: Vignette
scale: 0.9, 0.9
opacity: 0.9
material: false
blend: true
}

//////////////////////////////////////////////////////////////

light {
pos: 0, -850, 100
ambient: 1, 1, 1
color: 0, 0, 0
}

//////////////////////////////////////////////////////////////

