logo: ../Data/small_logo_istripper.png
splash: ../Data/logo_istripper.png
minVersion: 1.2.0.80

clip {
id: Girl01
deny: behindtable, fronttable, table, glass, top, inout
}

texture {
id: Background
source: Background.png
}

texture {
id: rail
source: rail.png
}

texture {
id: window
source: window.png
}

texture {
id: Vignette
source: Vignette.png
}

framebuffer {
id: Girl01B
source: Girl01
shader: blur_more.fsh
}


camera {
type: 3D
angle: 44
pos: 0, -800, 1300
target: 0, -800, 0

animate: 10, PingPong, InOutSine, pos, 0, 0, 0


sprite {
pos: 0, 450, -553
hotspot: 0.5, 1.0
source: Background
material: true
blend: false

clipSprite {
pos: 0, -200, -1100
rot: 0, 180, 0
scale: 1, 1
source: Girl01B
standingHeight: 1350
sittingHeight: 950
material: true
color: 0,0,0
opacity: 0.9
}

sprite {
pos: 0, 1, 0
hotspot: 0.5, 1.0
source: window
material: true
blend: true
}

clipNameSprite {
scale: 1.6, 1.6
pos: -100, -1700, 1
hotspot: 0.5, 1
source: Girl01
color: 0,0,0
}

clipSprite {
pos: 0, -600, 0
rot: 0, 180, 0
source: Girl01
standingHeight: 1250
sittingHeight: 950
material: true
color: 0.7, 0.7, 0.7
}

sprite {
pos: 0, 0.75, 0
hotspot: 0.5, 1.0
source: rail
material: true
blend: true
}

sprite {
pos: 0, -500, 0
hotspot: 0.5, 1.0
source: Vignette
scale: 0.95, 0.95
opacity: 0.1
material: false
blend: true
}

light {
pos: 0, -850, 100
ambient: 1, 1, 1
}

}

