logo: ../Data/small_logo_istripper.png
splash: ../Data/logo_istripper.png
text: text.txt
minVersion: 1.2.0.80

clip {
	id: Clip1
	allow: pole
	deny: table, inout, cage, top
	nameGlowColor: 0, 1, 1
}

clip {
	id: Clip2
	allow: pole
	deny: table, inout, cage, top
	nameGlowColor: 0, 1, 1
}

clip {
	id: Clip3
	allow: pole
	deny: table, inout, cage, top
	nameGlowColor: 0, 1, 1
}

////////////////////////////////////////////////////////////////////////////////

// 'texture' nodes are your images.
// The 'source' property is the image. The path must be relative to your scene
// file. If the path is a directory, the image is chosen randomly in the
// directory.
// You can also choose 'filter' for the quality of the scale: nearest or linear
// witch is default.



texture {
	id: Table
	source: single/plan3.png
}

texture {
	id: Flare2
	source: Flare2.png
}

////////////////////////////////////////////////////////////////////////////////

// Camera must be father of all nodes to render.
// It can be 3D or 2D. If you choose 2D, you must specify the 'size' property.
// 'angle', 'pos' and 'target' are only used in 3D cameras.

// 3 node's types are used in this scene:
// 'clipSprite' are the shows. There is only one show in this scene.
// 'sprite' are the images.
// 'light' are the light that influence all nodes with 'material' property.

// One or more 'animate' properties can be added to nodes.
// animate: duration, repeat mode, movement curve, property, amplitude.

camera {
	type: 3D
	angle: 44
	pos: 0, -540, 1180
	target: 0, -540, 0
	ambient: 0.8, 0.35, 0.7


// The scene
	sprite {
		pos: 0, 0, 0
		hotspot: 0.5, 1.0
		source: Table
		blend: false
	}


// The show and its reflection
	clipSprite {
		pos: 180, -447, 0
		rot: 180, 180, 0
		scale: 1, 0.5
		source: Clip3
		standingHeight: 370
		opacity: 0.22
		material: true
	}

	clipSprite {
		pos: 30, -317, 0
		rot: 180, 180, 0
		scale: 1, 0.5
		source: Clip2
		standingHeight: 550
		opacity: 0.22
		material: true
	}

	clipSprite {
		pos: -190, -97, 0
		rot: 180, 180, 0
		scale: 1, 0.5
		source: Clip1
		standingHeight: 870
		opacity: 0.22
		material: true
	}

	sprite {
		pos: 0, 200, 500
		hotspot: 0.5, 1.0
		source: Flare2
		scale: 2, 2
		material: false
		blend: true
		opacity : 0.7
		color: 0, 0, 1
		animate: 0.5, PingPong, linear, opacity, -1
	}

	sprite {
		pos: -600, 150, 500
		hotspot: 0.5, 1.0
		source: Flare2
		rotation: 180, 0, 0
		scale: 2, 2
		material: false
		blend: true
		opacity : 0.7
		color: 1, 0, 0
		animate: 0.3, PingPong, linear, opacity, -1
	}

	sprite {
		pos: 600, 150, 500
		hotspot: 0.5, 1.0
		source: Flare2
		rotation: 180, 0, 0
		scale: 2, 2
		material: false
		blend: true
		opacity : 0.7
		color: 1, 0, 0
		animate: 0.3, PingPong, linear, opacity, -1
	}

	clipSprite {
		pos: 180, -450, 0
		source: Clip3
		rot: 0, 180, 0
		standingHeight: 370
		resolution: 1
		material: true
	}

	clipSprite {
		pos: 30, -320, 0
		source: Clip2
		rot: 0, 180, 0
		standingHeight: 550
		resolution: 1
		material: true
	}

	clipSprite {
		pos: -190, -100, 0
		source: Clip1
		rot: 0, 180, 0
		standingHeight: 870
		resolution: 1
		material: true
	}

clipNameSprite {
scale: 0.5, 0.5
pos: 400, -700, 1
hotspot: 0.5, 1
source: Clip3
}

clipNameSprite {
scale: 0.7, 0.7
pos: 100, -500, 1
hotspot: 0.5, 1
source: Clip2
}

clipNameSprite {
scale: 1, 1
pos: -400, -400, 1
hotspot: 0.5, 1
source: Clip1
}


