Q. Why the extra copy of same scene ***.scn.?
A. Because in iStripper you need at least two scenes ticked 
in order for a simple right click on the scene to initiate a new 
wheel spin.

European Roulette continues the ET gaming scenes series.

This is my first attempt at a roulette wheel.
Of course its not how a real table works (ball should be spinning outside the numbers)
however it is fair & random as iStripper's random selection of open directories can be.
I did not put a floating chips table under the model 
because peeps may feel too tempted to click on it..;-)>
and that would have killed the fullscreen spin process.

Feel free to tweek this to refine iStripper EuroRoulette some more.
needs: waggle to the conclusion of ball rolls with easing or some other animation. 

Here are some thoughts on further adaptation:

In random texture selection, I've noticed that if a shader is applied to a texture
the same texture will be selected if an identical open path &  shader is applied elsewhere in the .scn

I hope that makes sense. It means an outcome could be announced elsewhere in the scene than just at the ball number texture. For instance a RED or BLACK flashing sign . It would need clever delay & differential masking with opacity animations at the two separate loc: x, y's  for those sibling textures, however sure, its possible to have spin outcome oriented announcements. ~ET
------

Ok, herewith my first shot at an iStripper strip-poker style gaming platform.
my first thoughts are about ~ what can we use for incentive to play ?
Money and Tokens/credits atm are out of the question for lots of obvious reasons.

A win should allow player to have a reward. Yes ?  A few thoughts come to mind ;-)>
To keep it simple & in order to develop games platform, a reward could be:

starting with older cards and advancing through levels to play newer cards

starting with less nudity and advancing through levels to more nudity.

playing more favorite models ( we need a card personal ratings tag for this)

playing any level increment, configurable by the user. 

For the latter, I see it as Totem needing to make the software work a tad differently.
For instance (as I was reminded talking to @Breat44 recently) , the fullscreen clip selector looks like it currently ...

a. chooses the clip it wants to play
b. then looks for a scene to fit that particular clip's allow:/ deny: properties.

In the scenario I'm putting forward, for games development to work, it is more useful for clip selection to be the other way around ie:

1. select a clip playlist..eg: one of several levels lists set by user.
then
2. select scn. from that playlist
then
3. select clip with suitable 'allow/deny' properties
then
4. Play the show

Ok, having explained enough, here then is how it would look to me to be playing such a game.

The levels described are just theoretical 'clip populated playlists' at this time
The rewards and jumps to next level do not work atm ofc.
I've purposely not put this test 'announcements' version in the share thread as it may only serve to confuse people expecting level rewards to lock in somehow & work.
I have left the component artwork:  ball, wheel and announcemnt texture templates in a spare folder for peeps to make easy adjustments if they want. 

I would be keen to develop reward levels based on category: preferences.


The principle is simple. 
We all like different girls & types of girls..
ET may choose to put certain Anna Tatu clips in his level 4's.
A holy of holies babes level, as it were. Others may want it different.
We do not have to gamble for money here. We can gamble for sexual attractiveness
without risking a dime. The shown .scn platform is not really a proper game, however
its food for thought in where we take games development thats do-able by our members

Enough said..Enjoy ~ Let the games begin !!!



