This series of scenes comprise a simple science fiction story that
relates events that occur during a voyage of the Advanced Research
Ship (class e) Callipygia.

Callipygia is not in my dictionary,  but  callipygean, callipygian
and callipygous all are. If you don't know them then look them up,
they describe many of the VGHD models.  In  the  universe of these
scenes Callipygia is the capital city of the  Callipygous  Islands
(I can't resist puns) and the ship is named after the city.

This episode in the voyage of the ARSe Callipygia unfolds in three
acts - or it will if I ever finish it.

Currently the planned series of scenes is as follows:-

Act 1 - The Attack - takes place on the Callipygia

  * a - Celebration  - The crew are having a party.
    b - Interruption - The crew are attacked by Daleks.

Act 2 - Captivity - takes place on the Dalek ship.

  *  a - Holding Cell   - Three girls are put into a holding cell.
  *  b - Sorting        - Many girls are moved about the ship.
  *  c - Triplets       - Triplets are put into a holding cell.
  *  d - Triplets Again - Girls in a holding cell are replaced by triplets
  *  e - Twins          - As b, but with a large proportion of twins.
     x - Doublings      - Girls are cloned in a lab.
  *  f - More Triplets  - As d, but with many sets of triplets passing by.
     y - Triplings      - As x, but producing triplets.
     g - The Hanger     - Mass storage of clones.

Act 3 - Rescue - set on both ships and in the Tardis.

    a - The girls are rescued - external view of the Tardis
    b - Triplets revert to single girls.
    c - Celebration - as 1a

but, as yet, only those scenes marked with an asterix  exist.  The
final list of scenes may differ somewhat from the above, though it
is unlikely to change by much, but their names may change.

As explained below there are usualy multiple versions of a  scene,
requiring different numbers of clips.  In general those using more
clips are better than those using smaller numbers of clips,  but I
have provided the lesser versions for use if the  better  versions
cause problems.  In  addition each scene comes as a pair differing
from each other only in the direction of view down  the  corridor,
a ploy often used in science fiction programs.  The  names  of the
files in each pair differ by the use of a + or - to  separate  the
scene number from its title.

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Most of these scenes need several cage dancer clips.  The names of
these scenes include the number of cage clips needed surrounded by
square brackets.  If you do not have enough cage dancer clips then
you may not be able to play all of the scenes.

The opening "Ship's Party" scene, though not using any cage dancer 
clips, does use a large number of normal clips. Currently the full
version requires 12 clips which may be a problem for some systems,
for this reason lower clip count alternative versions of the party
scene have been provided. For these scenes their names include the
total clip count in parentheses.

With the current VGHD player there is always a short pause between
the end of a clip and the start of its replacement.  This  results
in the girls briefly vanishing before reappearing even  when  they
are replaced by another clip from the same card, and this time can
significantly longer when changing to a different card.  The  time
needed to change cards seems to depend on the number of cards that
the program has to search through to find the next card.  This can
be alleviated to some extent by using the VGHD filters  to  select
only cards having "cage" clips and creating a playlist for them.
 
There are still a few minor glitches that I hope to eliminate, but
they are hardly noticable,  much  less so than the girls vanishing 
when there is a clip change.

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The ship's interior is based on that used by Number6 for  his  own
spaceship holodeck scenes. It is almost unchanged except than that
the floor in the "alcove" has been changed to fill it and  I  have
split it into a number of separate layers.

The ship's bar is based on one by Yidincrete with the back of  bar
features being taken from Totem's Paris Penthouse Club scenes. The
sofa was also taken from Yidincrete's bar scene.

The Daleks are based on those by "librarian_bot" which I found  on
the web.

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