clip {
	id: Clip
	deny: swing, cage, top, behindtable, fronttable, table, accessories, inout, pole
}

texture {
	id: background
	source: army.jpg
}

texture {
	id: foreground
	source: army.png
}

camera {
	type: 2D
	pos: -200, -30
	size: 600, 338
	animate: 10,PingPong, InOutQuad, pos, 100, 0

	sprite {
		pos: 340, 150
		hotspot: 0.5, 0.5
		size: 1415, 605
		source: background
		blend: false
	}
	
//-------------------------------//	
	clipSprite {
		pos: 390, 220
		standingHeight: 33
		source: Clip
		material: true
	}
	clipSprite {
		pos: 406, 219
		standingHeight: 33
		source: Clip
		material: true
	}
	clipSprite {
		pos: 422, 218
		standingHeight: 33
		source: Clip
		material: true
	}
//-------------------------------//	
	clipSprite {
		pos: 397, 231
		standingHeight: 34
		source: Clip
		material: true
	}
	clipSprite {
		pos: 414, 230
		standingHeight: 34
		source: Clip
		material: true
	}
	clipSprite {
		pos: 433, 229
		standingHeight: 34
		source: Clip
		material: true
	}
//-------------------------------//
	clipSprite {
		pos: 404, 242
		standingHeight: 35
		source: Clip
		material: true
	}
	clipSprite {
		pos: 424, 241
		standingHeight: 35
		source: Clip
		material: true
	}
	clipSprite {
		pos: 446, 240
		standingHeight: 35
		source: Clip
		material: true
	}
//-------------------------------//
	sprite {
		pos: 340, 150
		hotspot: 0.5, 0.5
		size: 1415, 605
		source: foreground
	}

	light {	
		//pos: 0, -850, 100
		ambient: 0.9, 0.9, 0.9
		//color: -0.2, -0.2, -0.2
	}
}
