clip {
	id: Clip
	deny:  top, table, glass, cage, pole, accessories
}

clip {
	id: Clip2
	deny:  top, table, glass, cage, pole, accessories, inout
}

clip {
	id: Clip3
	deny:  top, table, glass, cage, pole, accessories, inout
}

framebuffer {
	id: ClipB
	source: Clip
	shader: blur_more.fsh
}

framebuffer {
	id: ClipB2
	source: Clip2
	shader: blur_more.fsh
}

framebuffer {
	id: ClipB3
	source: Clip3
	shader: blur_more.fsh
}

texture {
	id: background
	source: beach2.jpg
}

texture {
	id: mask
	source: beach2_m.png
}

texture {
	id: shad
	source: beach2_s.png
}

camera {
	type: 2D
	pos: 978, 550
	size: 1956, 1100


	sprite {
		size: 2152, 1435
		source: background
		blend: true
	}
	
	clipSprite {
		pos: -400, 195
		standingHeight: 525
		source: ClipB
		scale: 1, -0.25, 1
		opacity: 0.5
		color: 0.0, 0.0, 0.0
		material: true
	}
	
	clipSprite {
		pos: -100, 195
		standingHeight: 525
		source: ClipB2
		scale: 1, -0.25, 1
		opacity: 0.5
		color: 0.0, 0.0, 0.0
		material: true
	}
	
	clipSprite {
		pos: 200, 195
		standingHeight: 525
		source: ClipB3
		scale: 1, -0.25, 1
		opacity: 0.5
		color: 0.0, 0.0, 0.0
		material: true
	}
	
	clipSprite {
		pos: -400, 200
		standingHeight: 525
		scale: 1, 1, 1
		source: Clip
		material: true
	}
	
	clipSprite {
		pos: -100, 200
		standingHeight: 525
		scale: 1, 1, 1
		source: Clip2
		material: true
	}
	
	clipSprite {
		pos: 200, 200
		standingHeight: 525
		scale: 1, 1, 1
		source: Clip3
		material: true
	}

//	sprite {
//		size: 2152, 1435
//		source: shad
//		blend: true
//	}

	sprite {
		size: 2152, 1435
		source: mask
		blend: true
	}

	light {
		ambient: 0.7, 0.7, 0.7
	}
}