clip {
	id: Girl1
	deny:  top, table, glass, accessories, cage, pole
	allow: inout
}

framebuffer {
	id: Girl1B
	source: Girl1
	shader: blur_more.fsh
}

//-------------------------------------------------

texture {
	id: background
	source: classroom.jpg
}

texture {
	id: mask1
	source: classroom_mask_back.png
}

texture {
	id: shad
	source: classroom_shad_door.png
}

//-------------------------------------------------

camera {
	type: 2D
	pos: 1583, 880
	size: 3166, 1780
	animate: 10, forward, InOutQuint, scale, 1.5, 1.5
	animate: 10, forward, InOutQuint, pos, -2250, 400

//-------------------------------------------------

	sprite {
		size: 3166, 2110
		source: background
		blend: true
	}
	
	
	clipSprite {
		pos: 1150, 530
		standingHeight: 825
		source: Girl1B
		scale: -1, 1, 1
		opacity: 0.65
		color: 0.0, 0.0, 0.0
		material: true
	}
	
	sprite {
		size: 3166, 2110
		source: shad
	}
	
	clipSprite {
		pos: 1140, 500
		standingHeight: 825
		scale: -1, 1, 1
		source: Girl1
		material: true
	}

	clipNameSprite {
		scale: 0.6, 0.6
		pos: 1760, -350
		source: Girl1
		animate: 6, forward, InOutQuint, pos, -1000, 0
	}

	sprite {
		size: 3166, 2110
		source: mask1
	}

//-------------------------------------------------

	light {
		ambient: 0.75, 0.75, 0.75
	}
}