clip {
	id: Clip
	allow : fronttable
	deny: behindtable, top, cage, glass, pole, inout
}

framebuffer {
	id: ClipB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: /pics/corp1.jpg
}

texture {
	id: shad
	source: /pics/corp1_s.png
}

texture {
	id: white
	source: /pics/white.jpg
}

texture {
	id: fx1
	source: /pics/corp1_fx1.png
}

texture {
	id: fx2
	source: /pics/corp1_fx2.png
}

//-------------------------------------------

camera {
	type: 2D
	pos: 1280, 720
	size: 2560, 1440
	animate: 15, forward, InOutQuad, scale, 0.2, 0.2
	animate: 15, forward, InOutQuad, pos, 0, -100

//-------------------------------------------

	
	sprite {
		size: 2560, 1440
		source: background
		blend: false
	}
	
	sprite {
		size: 2560, 1440
		source: fx1
		blend: true
		opacity: 0
		animate: 0.3, pingpong, InOutBounce, opacity, 0.5
	}
	
	sprite {
		size: 2560, 1440
		source: fx2
		blend: true
		opacity: 0
		animate: 0.25, pingpong, InOutBounce, opacity, 2
	}
	
	clipSprite {
		pos: 0, 495
		standingHeight: 1300
		scale: 1, -1, 1
		source: ClipB
		color: 0, 0, 0
		opacity: 0.60
		material: false
	}
	
	sprite {
		size: 2560, 1440
		source: shad
		blend: true
	}

	clipNameSprite {
		scale: 0.8, 0.8
		pos: -85, -450
		source: Clip
		color: 0.15, 0.24, 0.27
	}

	clipSprite {
		pos: 0, 500
		standingHeight: 1300
		scale: 1, 1, 1
		source: Clip
		material: true
	}
	
	sprite {
		size: 2560, 1440
		source: white
		opacity: 0.04
		blend: true
	}

//-------------------------------------------

	light {
		ambient: 0.3, 0.48, 0.53
	}
}