clip {
	id: Clip
	deny: table, top, cage, pole, glass, accessories
}

framebuffer {
	id: ClipB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: /pics/after2.jpg
}

texture {
	id: mask
	source: /pics/after2_m.png
}

//-------------------------------------------

camera {
	type: 2D
	pos: 1280, 720
	size: 2560, 1440
	animate: 10, forward, InOutQuad, scale, 0.25, 0.25
	animate: 10, forward, InOutQuad, pos, -325, 0

//-------------------------------------------

	
	sprite {
		size: 2560, 1440
		source: background
		blend: false
	}
	
	
	clipSprite {
		pos: 400, 1050
		standingHeight: 1350
		scale: -1, 1, 1
		source: Clip
		material: true
	}
	
	sprite {
		size: 2560, 1440
		source: mask
		blend: true
	}

//-------------------------------------------

	clipNameSprite {
		scale: 0.8, 0.8
		pos: 350, 410
		source: Clip
		color: 0.2, 0.5, 0.4
	}

	light {
		ambient: 0.33, 0.7, 0.81
	}
}