clip {
	id: Clip
	deny: table, top, cage, pole, inout, glass
}

clip {
	id: Clip2
	deny: table, top, cage, pole, glass
}

framebuffer {
	id: ClipB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: /pics/after1.jpg
}

texture {
	id: mask
	source: /pics/after1_m.png
}

texture {
	id: shad
	source: /pics/after1_s.png
}

//-------------------------------------------

camera {
	type: 2D
	pos: 1052, 648
	size: 2304, 1296
	animate: 15, forward, InOutQuad, scale, 0.15, 0.15
	animate: 15, forward, InOutQuad, pos, -220, 0

//-------------------------------------------

	
	sprite {
		size: 2560, 1440
		source: background
		blend: false
	}
	
	clipSprite {
		pos: 0, 450
		standingHeight: 745
		scale: 1, -0.5, 1
		source: ClipB
		color: 0, 0, 0
		opacity: 0.60
		material: false
	}
	
	sprite {
		size: 2560, 1440
		source: shad
		blend: true
	}
	
	clipSprite {
		pos: 0, 450
		standingHeight: 700
		source: Clip
		material: true
	}
	
	sprite {
		size: 2560, 1440
		source: mask
		blend: true
	}
	
	clipNameSprite {
		scale: 0.7, 0.7
		pos: 750, -350
		source: Clip2
		color: 0.33, 0.7, 0.81
		opacity: 0.6
		animate: 15, forward, InOutQuad, pos, 0, -200
	}
	
	clipSprite {
		pos: 1000, 900
		standingHeight: 1400
		scale: -1, 1, 1
		source: Clip2
		color: 0.33, 0.7, 0.81
		material: false
	}

	clipNameSprite {
		scale: 0.7, 0.7
		pos: -400, 220
		source: Clip
		color: 0.2, 0.5, 0.4
		opacity: 0.6
		animate: 15, forward, InOutQuad, pos, 0, 200
	}



//-------------------------------------------

	light {
		ambient: 0.15, 0.4, 0.35
	}
}