clip {
	id: Clip
	deny: table, top, cage, pole, accessories
}

framebuffer {
	id: ClipB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: /pics/corp3b.jpg
}

texture {
	id: mask
	source: /pics/corp3_m.png
}

texture {
	id: corner
	source: /pics/corp3_corner.png
}

texture {
	id: light
	source: /pics/corp3_l.png
}

texture {
	id: white
	source: /pics/white.jpg
}

//-------------------------------------------

camera {
	type: 2D
	pos: 1280, 720
	size: 2560, 1440
	animate: 15, forward, InOutQuad, scale, 0.2, 0.2
	animate: 15, forward, InOutQuad, pos, -200, -140

//-------------------------------------------

	sprite {
		size: 2560, 1440
		source: background
		blend: false
	}
	
	clipSprite {
		pos: 150, 670
		standingHeight: 970
		scale: -1, -1, 1
		source: ClipB
		color: 0, 0, 0
		opacity: 0.8
		material: false
	}

	clipNameSprite {
		scale: 0.8, 0.8
		pos: 610, -15
		source: Clip
		color: 0.6, 0.1, 0
	}

	clipSprite {
		pos: 150, 675
		standingHeight: 970
		scale: -1, 1, 1
		source: Clip
		material: true
	}
	
	sprite {
		size: 2560, 1440
		source: light
		opacity: 0.33
		blend: true
	}

	sprite {
		size: 2560, 1440
		source: corner
		blend: true
	}
	
	clipNameSprite {
		scale: 0.8, 0.8
		pos: 610, -15
		source: Clip
		color: 0.6, 0.1, 0
		opacity: 0.6
	}
	
	sprite {
		size: 2560, 1440
		source: mask
		blend: true
	}
	

	
	sprite {
		size: 2560, 1440
		source: white
		opacity: 0.04
		blend: true
	}

//-------------------------------------------

	light {
		ambient: 0.55, 0.1, 0
	}
}