clip {
	id: Clip
	deny: table, top, cage, glass, pole
}

framebuffer {
	id: ClipB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: /pics/trash1b.jpg
}

texture {
	id: mask
	source: /pics/trash1_m.png
}


//-------------------------------------------

camera {
	type: 2D
	pos: 1280, 650
	size: 2560, 1440
	animate: 10, forward, InOutQuad, scale, 0.3, 0.3
	animate: 10, forward, InOutQuad, pos, -100, 0

//-------------------------------------------

	
	sprite {
		size: 2560, 1440
		source: background
		blend: false
	}
	
	clipSprite {
		pos: 200, 495
		standingHeight: 800
		scale: -1, -1, 1
		source: ClipB
		color: 0, 0, 0
		opacity: 0.60
		material: false
	}
	
	clipSprite {
		pos: 200, 500
		standingHeight: 800
		scale: -1, 1, 1
		source: Clip
		color: 0, 0, 0
		material: true
	}
	
	clipSprite {
		pos: 200, 500
		standingHeight: 800
		scale: -1, 1, 1
		source: Clip
		opacity: 0.3
		material: true
	}
	
	sprite {
		size: 2560, 1440
		source: mask
		blend: true
		animate: 10, forward, InOutQuad, pos, 200, 0
	}
	
	clipNameSprite {
		scale: 0.8, 0.8
		pos: 800, 0
		source: Clip
		color: 0.2, 0.2, 0.15
		animate: 10, forward, InOutQuad, pos, 200, 0
	}

//-------------------------------------------

	light {
		ambient: 0.6, 0.6, 0.5
	}
}