clip {
	id: Clip
	deny: inout
	allow: glass
}

clip {
	id: Clip2
	allow: glass
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blur_more.fsh
}

framebuffer {
	id: ClipBB2
	source: Clip2
	shader: blur_more.fsh
}

//-------------------------------------------------

texture {
	id: background
	source: oroom1.jpg
}

texture {
	id: mask
	source: oroom1.png
}

texture {
	id: shad
	source: oroom1_shad.png
}

//-------------------------------------------------

camera {
	type: 2D
	pos: 1280, 720
	size: 2560, 1440
	
//-------------------------------------------------

	sprite {
		size: 2560, 1440
		source: background
		blend: false
	}

	clipSprite {
		pos: -300, 450
		standingHeight: 800
		rot: 0, 180, 0
		source: Clip
		material: true
	}
	
	clipSprite {
		pos: 300, 450
		standingHeight: 800
		rot: 0, 180, 0
		source: Clip2
		material: true
	}

	sprite {
		size: 2560, 1440
		source: mask
		blend: true
	}

	clipSprite {
		pos: -300, 175
		standingHeight: 800
		scale: 1.25, 0.5
		rot: 180, 180, 0
		source: ClipBB
		color: 0, 0, 0
		opacity : 1
		material: true
	}
	
	clipSprite {
		pos: 300, 175
		standingHeight: 800
		scale: 1.25, 0.5
		rot: 180, 180, 0
		source: ClipBB2
		color: 0, 0, 0
		opacity : 1
		material: true
	}

	sprite {
		size: 2560, 1440
		source: shad
		blend: true
	}

//-------------------------------------------------

	clipNameSprite {
		scale: 0.75, 0.75
		pos: -300, 240
		source: Clip
	}

	clipNameSprite {
		scale: 0.75, 0.75
		pos: 300, 240
		source: Clip2
	}

	light {
		ambient: 0.67, 0.84, 0.95
	}
}